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Advancing Fire Phase A = ATTACKER Action B = BOTH SIDES Action D = DEFENDER Action

START:
B Drifting SMOKE
A Fire Ordnance Dispersed WP
DURING:
A Fire
A Limber or unlimber (TI-unlimber) Guns
A Resolve Placed DC attacks
A Remove berserk if all Known Enemy eliminated with TPBF
END:
B Check Flame to Blaze or spreading Blaze
B Remove Prep Fire, Intensive Fire, No Fire, and Bounding Fire
ORIGINAL 2 DR:
Possible Critical Hit
Possible Improbable Hit
Possible Unlikely Kill
MC Heat of Battle
Field Phone Loss
ORIGINAL DOUBLES DR:
IFT Attack Cowers
Gun ≤ 40mm Multiple Hit
Sherman 75mm, M24 Chaffee Multiple Hit
ORIGINAL 11 DR:
Level A/B Booby Traps TC Casualty Reduction
RCL TH DR Possible Flame
PF TH DR Inexperienced Firer Casualty Reduction
ORIGINAL 12 DR:
DC/SCW/To Kill DR is Dud
Level A/C Booby Traps TC Casualty Reduction
Ammunition Shortage MMC Replaced
MC Casualty Reduction/broken (broken MC eliminated)
PF TH DR Casualty Reduction
TABLES USED IN THIS PHASE
A14.3 Sniper Attack
A14.4 Sniper Check
A15.1 Heat of Battle
B25.6 Spreading Fire
C13.31 PF/PFk Availability