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Status Summaries

CX
+1 labor task DR
+1 To Hit DR
+1 IFT DR
+1 MOL, PF, SMOKE availability dr
+1 ATMM availability dr (EXC: Tank-Hunter Hero)
+1 CC attack
-1 when attacked in CC
+1 Search/Recovery dr
+1 Ambush Status dr
No advance into Difficult Terrain, Double Time
-1 IPC
Remove if broken
TI
No advance, fire, move, labor tasks
+1 CC attack
-1 when attacked in CC
No Tank-Hunter Hero creation
Remove if broken
PIN
NA if Cavalry, vehicles, in Water Obstacles, berserk,
Heroic, Aerial, Climbing
FP x ½ [EXC: CC defense]
Fire MG/IFE/Canister as Area Fire
No advance, move
No SW/Gun transfer
No FT/DC/IF
No Multiple ROF
No CA change
+2 To Hit DR Case D
CT AFV CE crew goes BU
OT AFV CE crew remains CE, +2 To Hit DR Case D,
MG/IFE/FT/Canister FP x ½
CE Passengers go BU
AFV Riders Bail Out
No FFMO, FFNAM
Leader may not use leadership rating
No SMC Voluntary Rout
No CC Reaction Fire
CCV reduced by 1
No Tank-Hunter Hero creation
Remove if broken, goes berserk, becomes Battle
Hardened, becomes Heroic
WALL ADVANTAGE
A unit may claim WA at the following times:
During its setup
At the end of any RPh
During its MPh/APh
When losing HIP status
Whenever all enemy units lose/forfeit WA
over shared wall/hedge hexsides
WA may be forfeited at any other time but never between an enemy action being declared and that action being completed.